Orinofilm, the first novel describing virtual reality (VR), was written in the sixties by Italian science fiction writer Lino Aldani. About 25 years ago, Neal Stephenson’s science fiction novel Snow Crash was published. In that novel, Stephenson presented the concept of a metaverse - a collective virtual shared space which is commonly referred to as the future iteration of the internet. In 1998, project “There” was launched where users, appearing as avatars, in addition to socializing, could purchase objects and services using a virtual currency called therebucks - purchasable with real money.
With the initial creation of the Internet, nobody imagined that it would achieve such scale. When the first online-store was launched, most businesses believed that e-commerce had no future. Online shopping has already become a rapidly growing market, expected to reach $1.9 bln by the end of 2017. Likewise, when cryptocurrencies first bursted into arena, very few took them seriously. Nowadays, global society is getting used to the idea that Bitcoin and other currencies are becoming a large part of the world economy.
VR follows a similar path, as it took a long time to bring the technology to the present level. Today, most people understand that VR is an incredible technology that opens unlimited possibilities. It has truly become the future, and we’re already living in it. Mega-brands, such as Google, Facebook and many others are collectively spending billions on VR technology.
The internet has been developing for a very long time and thus we know: the major change is yet to come, and it’s called 3D internet. We have come to a point where the technologies for virtual reality (VR), augmented reality (AR), mixed reality (MR), and cryptocurrencies could merge into a fully functional ecosystem in order to create an economy that would enhance, complement and someday replace the entire online economy
we know today. The goal of the MARK.SPACE platform is to fully develop and implement this philosophy.